Items and inventories, or how I over-engineer solutions to non-existent problems.
]]>Using steering behaviors to follow a tile-based path. How nifty!
]]>It spins, it walks, it jumps, it falls, it climbs!
]]>Lights! I could say something corny like “let there be light” but I didn’t. Wait, whoops…
]]>Smooth rendering independent of logic.
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